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Competencias
Experiencia
Unity Game Developer
BTG Technologies
2022-12 - 2026-10
Engineered core gameplay architectures and mechanics for mobile titles such as “Eliminator,” racing/vehicular games, fighter jet combat, and Ludo. Led gameplay programming for the 5‑level FPS “Eliminator,” implementing shooting mechanics, finite‑state‑machine enemy AI, stealth systems, open‑world elements and cinematic sequence controllers. Developed physics and locomotion systems for dirt bike handling, derby car collisions, fighter jet flight controls, and boat navigation. Built reusable client‑side systems for inventories, weapon loadouts, turn‑based Ludo state, and dynamic graphics/sensitivity settings. Integrated rewarded ads and in‑app purchases across the studio portfolio.
Founder & Lead Indie Game Developer
MH Entertainment
2020-01 -
Founded and operated an independent development studio delivering end‑to‑end production, systems architecture, backend infrastructure, store deployment and live‑ops. Designed and implemented a multiplayer grand‑strategy president simulator (Nations: President Sim Online) with real‑time server architecture using ASP.NET Core, SignalR, REST APIs and MongoDB for matchmaking, alliances and instant messaging. Created UI/UX menus, diplomacy screens and world‑map interaction, managing Google Play Console deployment, ASO and backend server deployment on VPS. Oversaw monetization integration including rewarded ads and in‑app purchases.
Idiomas
English
fluent
Ultima actualizacion: hace 9 horas